SHOWREEL
"ORLANDO"
Illustrations inspired by Virginia Woolf’s Orlando. I aimed to visualise Woolf’s surreal and wondorous writing, depicting Orlando's emotional, all-encompassing experiences of nature and the world around him.
"KNOCKDOWN!"
An animation inspired by the 90s 2D fighter games such as King of Fighters and Darkstalkers. I was interested in blurring the line between 2D and 3D.
Below are the initial storyboards which were condensed in the final animation.

"THE BUTTERFLY BANDIT"
This is a 3D layout that I created in Blender which allowed for a more streamlined workflow during production. It was used as a base to animate on top of and as a reference for all the backgrounds to look cohesive.
This was of a group assignment from my first year of university and was in development for 3 months. The stage I most enjoyed was coming up with the initial plot as we played around with different ideas as a group.


CHARACTER DESIGNS
For this assignment, I had to interview people about London. I learnt a lot about preproduction, involving making turnarounds, x-sheets and mouth shape charts.
"ANGEL & ALIEN"


Based on personal struggles of discomfort. Motion plan for our character, interrogating how their personality would affect how they moved. how this would inform our use of the 12 principles of animation.
Animation inspired by Disney multiplan camera. Video editing to emulate the look of parallax.





Brief - develop initial ideas for a illustrated book teaching children about bacteria. How to make scientific concepts more digestable.
TRADITIONAL MEDIA
Brief - develop initial ideas for a illustrated book teaching children about bacteria. How to make scientific concepts more digestable.

Illustrations inspired by Virginia Woolf’s Orlando. I aimed to visualise Woolf’s surreal and wondorous writing, depicting Orlando's emotional, all-encompassing experiences of nature and the world around him.




